Prior and after working on Rise of Balor, I also composed some additional music for other sections of Drakensang Online. I like to kick-off projects by viewing visual art, as it gives me clues into the sonic colors and instrumental palette that would be well suited for the game.Ĭomposing the music for Rise of Balor involved a scoring period of approx. I worked closely with Bigpoint, starting by viewing some early visuals and concept art from the game. The bulk of the music I composed was for an expansion called Rise of Balor. JB: Composing for Drakensang Online was a great experience. RS: What was your process like composing for Drakensang Online? How long were you working on the game? The music scores of games such as Final Fantasy, Zelda, Panzer Dragoon, and Shadow of the Colossus were among my favorites, and demonstrated what rich emotion and artistry music can contribute to video games. I grew up playing video games, starting with the Intellivision 2, progressing through the 8-bit era, 16-bit era, and early CD systems, to the games of today. Video games have always been a passion of mine. This blossomed into obtaining a master’s in composition at BYU, followed by studying film and video game scoring at UCLA. While I was a teenager, my private jazz piano instructor taught me improvisation and music theory, and at that time I started composing. I can honestly say it is still one of the greatest sources of joy in my life. Music was always a joy to me – I loved to practice instruments and learn as much as possible. At an early age I started with piano instruction, shortly followed by lessons in classical saxophone. JB: I’ve had a love of music my entire life. RS: What’s your musical background? What drew you to composing for video games? This month we spoke to Jeff Broadbent about his composing process and inspiration for the score to Drakensang Online, currently available through Sumthing Else. Broadbent has composed music for some of the leading video game companies in the world including Activision, Warner Bros., Sony Online, Electronic Arts, Ubisoft, and Disney Interactive.
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